Weapons that specialize in both Status Chance and Slashing type are real keepers. ![]() It’s precisely because of how its bleed works that makes it a staple for easily dealing damage on the Steel Path, where the armor effects of enemies is multiplied heavily – bleed can entirely bypass this. Slash is a common and highly-effective damage type by my measures – in addition to being on a bunch of melee weapons, most of its drawbacks are quickly canceled out by the traits of its status effect, as the Bleeding it inflicts can heavily damage enemies that theoretically would be resistant to it (mainly Grineer).
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